Autodesk Maya 2020 Rendering – E-BOOK

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Autodesk Maya 2020 Rendering – E-BOOK

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ÜRÜNÜMÜZ E-KİTAPTIR. SATIN ALMA İŞLEMİNDEN SONRA MESAJ KUTUNUZA VEYA MAİL ADRESİNİZE İNDİRME LİNKİ GÖNDERİLECEKTİR.

Rendering is the final stage in the 3D computer graphics production process.

Though the wider context of rendering begins with shading and texturing objects and lighting your scene, the rendering process ends when surfaces, materials, lights, and motion are processed into a final image or image sequence.

Visualization vs. the final render

As you build scenes (shade and texture objects, light scenes, position cameras, and so on), you’ll want to visualize them many times before producing the final rendered image or image sequence. This process may involve (depending on your particular project) creating and setting up additional cameras. See Create a camera and Adjust a camera and its attributes.

Visualize a scene during early iterations to detect and correct image quality problems or to estimate and reduce the amount of time the final render takes before you spend time performing the final render. You can visualize your scene in the viewport, interactively render with the Maya software renderer using IPR; or, if you are using the Arnold for Maya renderer, interactively render in the Arnold RenderView.

You can render a single frame or a sequence of multiple frames; that is, an animation or part of an animation interactively from within Maya. Alternatively, you can batch render or command line render one or more frames.

Before you start your final render, be sure to select a renderer, and set the file name, format, and resolution of your rendered images in the Render Settings window.

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